Mob behavior


General mob behavior

Mobs have modified behavior to work better in a multiplayer environment. These general rules apply to all mobs:

  • Mobs cannot destroy paintings.
  • Mobs cannot destroy item frames.
  • Mobs cannot destroy armor stands.
  • Mobs can enter vehicles such as minecarts and boats.
  • Players can trample crops; however, mobs cannot.
  • Players can trample turtle eggs; however, mobs cannot.
  • Players can trample sniffer eggs; however, mobs cannot.
  • Mobs will attack other mobs as usual unless specified.

Mob specific changes

Additionally, certain mobs have specific behavior changes outlined here:

MobsBehavior
Creeper

Does not break blocks when it attacks, but will still damage players and entities in the area.

Charged creepers will still spawn as normal.

Ender Dragon

Does not break blocks when it attacks, but will still damage players and entities in the area.

Re-summon it as normal by placing four end crystals on the edges of the exit portal.

Enderman

Cannot pick up or place blocks.

Ghast

Does not break blocks when it attacks, but will still damage players and entities in the area.

Phantom

Only attacks players who have not recently slept.

Pig

Does not turn into a zombified piglin when struck by lightning.

Piglin

Picks up gold items dropped on the ground for bartering as normal.

Pillager

Spawns near outposts, but does not go on patrol groups or start raids on villages.

Rabbit

Eats carrot crops as normal.

Sheep

Eats grass and ferns and changes grass blocks into dirt as normal.

Silverfish

Infests blocks as normal.

Snow Golem

Leaves snow trails as normal.

Villager

Picks up items and can plant and harvest crops as normal.

Does not turn into a witch when struck by lightning.

Wandering Trader

Does not spawn.

Wither

Does not break blocks when it attacks, but will still damage players and entities in the area.

Use soul sand and wither skulls to summon it as normal.

Zombie

Does not break doors.